Here is my final submission for the Beyond Human Challenge, based on a concept by Sander Agelink. The scene was build inside 3DS Max, textured in Substance Painter and rendered inside of Unreal Engine 4. Sculpting for several assets was also done in Zbrush. Trees were created inside of SpeedTree. The models use a variety of texture sizes varying from 1024x1024 up to 4096x4096. This project was completed during the challange time frame but did not require the full time slot. From begining to end the project spanned just under 4 weeks.
Original Concept available at https://www.artstation.com/sanderagelink
Titan Viewer