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Beyond Human ArtStation Challenge 2017

Here is my final submission for the Beyond Human Challenge, based on a concept by Sander Agelink. The scene was build inside 3DS Max, textured in Substance Painter and rendered inside of Unreal Engine 4. Sculpting for several assets was also done in Zbrush. Trees were created inside of SpeedTree. The models use a variety of texture sizes varying from 1024x1024 up to 4096x4096. This project was completed during the challange time frame but did not require the full time slot. From begining to end the project spanned just under 4 weeks.

Original Concept available at https://www.artstation.com/sanderagelink

Final Image

Final Image

Supporting image 1

Supporting image 1

Supporting image 2

Supporting image 2

Supporting image 3

Supporting image 3

Supporting image 4

Supporting image 4

Supporting image 5

Supporting image 5

Supporting image 6

Supporting image 6

WIP GIF sequence

WIP GIF sequence

Assets

Assets

Assets 2

Assets 2

Titan Sculpt WIP

Titan Sculpt WIP

Titan wireframe approximately 10k polys.

Titan wireframe approximately 10k polys.

Titan inside of Substance Painter

Titan inside of Substance Painter

Titan Viewer

Low poly jeep approximately 5k polys

Low poly jeep approximately 5k polys

Jeep inside of Substance Painter

Jeep inside of Substance Painter

High Poly Jeep tire Wireframe

High Poly Jeep tire Wireframe

Jeep UVmap

Jeep UVmap

House wireframe with removed roof section

House wireframe with removed roof section

House UV map

House UV map